9:30 AM | Tuesday, Nov 12 | Room: A 216
More than 155 million Americans play video games regularly, including your students. They are masters at perseverance and failure in gaming, yet they keep playing. Educators need to use this phenomenon to redesign learning experiences. See how Franklin City educators turned an after-school elementary robotics club into a districtwide STEAM initiative.
Amy Hudson Estepp,
educational technologist, Franklin City
Leigh Anne Burnett,
teacher – Grade 5, Franklin City
STEAM elementary teacher, Franklin City